Ore & Orbit - Systems of Supply

A persistent, player-driven galactic economy in the uncharted Reach. Every good is made by a real operator. Your research path decides what you can build. Territory is won by out-producing, not out-shooting.

565
planets
148
recipes
117
research nodes
16
buildings

Player-made, all of it

No NPC factories. Every ingot, circuit and hull on the Exchange was produced, hauled and priced by someone playing right now.

Research is identity

A 117-node tree. The branch you pick decides what you make - and who needs you.

Territory, no guns

Guilds contest systems by out-producing each other. Influence is earned in freight tonnage and megaprojects, not fleets.

Build the chain

Extract, refine, assemble, ship - each step is a building on your plot.

Headquarters Headquarters
Assembler Assembler
Chemical Plant Chemical Plant
Extractor Extractor
Fabricator Fabricator
Farm Farm
Geostabiliser Geostabiliser
Habitat Habitat
Laboratory Laboratory
Logistics Center Logistics Center
Power Plant Power Plant
Refinery Refinery
Shipyard Shipyard
Solar Array Solar Array
Storage Storage
Survey Station Survey Station

Haul it yourself

Nothing moves unless a freighter moves it.

Freighter, hold empty
Outbound - hold empty
Freighter, fully laden
Homebound - fully laden